Privacy policy
Last updated: 9 September 2026
Astral Amnesia collects no personal data. The game shows no advertising, requires no account and contains no analytics of any kind. Your saved games stay on your device.
Two things can leave your device, and never without your say-so: the crash report, which the game offers to send when it breaks, and the problem report, which you write yourself from the “Report a problem” menu entry. Nothing goes out until you press the send button. Section 4 says exactly what each one contains, and what it does not.
1. Who is responsible
The Astral Amnesia application and the astralamnesia.com website are published by Le Smart Gone, a French limited liability company (SARL) registered under SIREN number 948 601 455. The data controller is the company itself. Contact: contact@lesmartgone.fr. Full legal details are on the legal notice page.
2. What this policy covers
This policy applies to the Astral Amnesia application, on every platform it is distributed through, and to the astralamnesia.com website.
3. Data processed by the application: none on its own initiative
The detail, because “none” deserves to be spelled out:
- no account, no sign-up, no user identifier;
- no advertising, and therefore no advertising identifier;
- no in-app purchases, no payments, no financial data;
- no analytics, no telemetry, no report sent automatically or behind your back — the only sends that can happen are the ones you trigger yourself, described in section 4;
- no third-party SDK: both of those sends are written by hand inside the game, with no embedded library able to collect anything else;
- no access to contacts, location, camera, microphone or personal files.
The game plays entirely offline. It makes no network request at launch, during play, or on exit. The only network requests the application is capable of are the two sends of section 4, and each happens only after you press the corresponding button.
The application declares the Android INTERNET permission, which is what makes
that send possible. It serves no other purpose.
4. The two reports you may choose to send
The game knows how to send two things, and only two: a crash report when it breaks, and a problem report when you are the one who finds that something is wrong. Both go out through the same channel and follow the same rule — on your press, and never otherwise: no automatic send, no deferred send, no silent retry. Sending nothing has no effect on the game.
4.1. The crash report, when the game breaks
When the game hits an error, it shows an anomaly screen instead of closing. That screen offers to send us a technical report, once per incident.
What the report contains:
- the error message, its type, and the call stack — that is, the file names, line numbers and functions of the game that were being run when the error occurred;
- the game version, the Ren’Py engine version, the chosen language and the identifiers of the quests in progress;
- the device model and the system version, which are what separates a fault in the game from a fault specific to one piece of hardware;
- the timestamp of the incident.
What the report does not contain, deliberately:
- not the first name you gave the character, nor any other text you may have typed;
- not your saved games, not the game’s technical log, and not the value of the game’s variables — which is exactly where that first name would be found;
- no account, device or advertising identifier, and no location.
4.2. The problem report, from the game menu
The game menu carries a “Report a problem” entry. It opens a free-text field where you describe what is wrong — a quest that will not close, a silent character, a line that reads false, an impossible mini-game. Nothing goes out until you press “Send”.
What the problem report contains:
- the text you write yourself, as it stands;
- the game version, the Ren’Py engine version, the chosen language, the device model and the system version;
- the timestamp of the send;
- and, if the “Attach how far I have got” box is ticked — it is ticked by default, and you may untick it before sending —, how far you have got: the identifiers of the quests done, under way and offered, the facts and keywords they have set, the notebook entries discovered, the crew members met, the mini-games unlocked and where you are.
That progress is a closed list of internal identifiers, written into the game’s own code: it holds neither the first name you gave the character, nor your saved games, nor the value of the game’s other variables. The screen shows it to you in full before you send, through the “See exactly what will be attached” button.
The free-text field is the one thing we do not fill in for you, and therefore the one whose contents we cannot vouch for: what you write there reaches us as it stands. Fixing a fault calls for no data that could identify you, and this channel cannot write back to you in any case — for an exchange, write to contact@lesmartgone.fr.
4.3. What holds for both
Both sends are received by Functional Software, Inc. (Sentry), a processor within the meaning of the GDPR, acting solely on the publisher’s behalf and for the sole purpose of fixing the fault. The IP address of the request is not stored. Retention is ninety days at most, after which the send is deleted.
Legal basis: your consent (Article 6(1)(a) GDPR), given by pressing the button. You may withdraw it at any time for the future by sending nothing further, and ask for something already sent to be deleted at contact@lesmartgone.fr — give the approximate date and time, which is what makes it findable.
5. Your saves and settings
Saved games, the chosen language, volume and display preferences are written locally, in the private storage area reserved for the application on your device. They are never transmitted, never synchronised, and nobody but you has access to them.
To erase everything: delete your saves from the in-game menu, or uninstall the application — which removes all of these files.
6. What the app store collects, on its own account
When you install the application from a store, the operator of that store (Google, for Google Play) acts as a separate data controller, under its own privacy policy, over which the game’s author has no control.
| What the store processes | What the author receives |
|---|---|
| Installs and uninstalls, country, device model, system version, published ratings and reviews. | Aggregated, anonymous statistics — never an identity or an identifiable device. |
| Crash reports and stability statistics, only if you have enabled their sharing in your device settings. | Anonymous technical traces, useful for fixing bugs. |
These operations fall under the privacy policy of the store concerned, and under your own system settings.
7. The astralamnesia.com website
The website uses no cookies, no trackers, no third-party scripts, no remote fonts and no analytics. No request is made to any other domain: every resource on the page is served from astralamnesia.com.
The host, Cloudflare, Inc., keeps technical logs (IP address, timestamp, requested page, browser type) necessary to operate the service, secure it and prevent abuse. Legal basis: the publisher’s legitimate interest in a working, protected website (Article 6(1)(f) GDPR). These logs are not used for tracking, profiling or advertising.
8. If you write to us
Writing to contact@lesmartgone.fr means sending your email address and the content of your message. They are used only to reply to you, and kept for as long as it takes to handle the request — twelve months at most. They are never sold, and never used to send you anything beyond that reply.
9. Minors
The game deals with adult themes and is not intended for young children. As no data is collected automatically, no data concerning a minor is collected either. Both reports in section 4 require a deliberate action, and nothing the game puts into them by itself can identify anyone — only the free-text field of the problem report depends on what one chooses to write in it.
10. Your rights
The GDPR grants you rights of access, rectification, erasure, objection, restriction and portability. In practice the publisher holds next to nothing about you: there is nothing to extract, nothing to correct and nothing to erase — apart from an email exchange, if any, and any reports from section 4 you may have sent, all of which you can ask to have deleted at any time.
To exercise these rights: contact@lesmartgone.fr. You may also lodge a complaint with the CNIL, the French supervisory authority.
11. Recipients
Since the game collects nothing on its own, there is a recipient on the application’s side only if you send one of the two reports in section 4. The parties then involved, each in its own role, are Functional Software, Inc. (Sentry, United States) as the processor for the those reports alone, under its standard contractual clauses; Cloudflare, Inc. for website hosting; and the app store operator for distribution. No other third party, on any account.
12. Changes
Any change to this policy will be published on this page, with its update date. A substantial change — adding analytics, for instance — would be announced plainly, not slipped quietly into a paragraph.